I sincerely hope 2012 is the year everything goes right for all of you. Because, let’s face it, 2011 is so last year.
I’m working hard on the pre-alpha for Killplex. I’m finishing up some stuff, and then I’ll be launching it for all of you to help me test it. Oh, and I dropped a few stuff from the roadmap, perhaps because I didn’t really think it would fit with the overall tone I want to convey with this game.
So, I’ll be doing the console (for command inputs to control certain gamevars, and to control the server itself) and some tweaks to my bullet damage model (making it more “distance-based” instead of completely random calculations).
I’ll be including the server and the (incomplete) mapper, and I won’t provide a launcher for the time being. I won’t officially support the mapper, its inclusion will be mainly for feedback… I already have plans to revamp it completely (and it will render these pre-alpha maps incompatible). Until then, I’m going to be focusing more on the core game itself.
So yeah, that’s my first update for 2012. I’ll be posting more info soon. :)